The passage to the south turns after a few paces and heads west up a flight of stairs and then opens out into another wider passage. Edited by xlr8films, 19 November 2011 - 10:20 PM. I've killed all the mages not inside the keep (the ones in the dungeon, the ones right outside the keep), but nobody has dropped a key. There is s wooden door to go through but it is barred from the other side and I can't get in. To the right is a dresser. To the right of the chest are two barrels of ingredients and beside them is a stack of crates with a sheaf of wheat, a medium coin purse and a gourd on top. It is only visible to you. There is a damaged altar with a shrine of Talos that can still be used. She will raise a Frost Thrall to aid in fighting you and will teleport each time you close with her and deal damage, have a follower or raising your own atronach can greatly help in the battle. I have gone through the dungeon and released orthorn twice and cannot find a key either on the mages outside the keep or on the ones inside the keep. Key to Fellglow Keep? Spawn Commands. 00019DC7 00019E01 Addvild. It's possible for the mages to detect you without alerting the Atronachs, or for the Atronachs to attack you on their own. Along the northeast wall is a wooden block with an iron dagger and a salt pile on it, another set of shelves holding six more books and a bowl of bone meal, and a dresser containing clothes with a random potion of healing on top. Help? The door opens into a small room containing a necromancer seated at a table. Fellglow Keep: NE of Whiterun - the stone is on the counters in the workroom Stony Creek : SE of Windhelm , N of Ansilvund - the stone is in the same area where you encounter the " Bandit Wizard" You will find Fellglow Keep to be full of mages and necromancers who have apparently been doing experiments on vampires. These hold a bottle of alto wine, two bottles of wine, a bowl of bread, a plate with a dragon's tongue flower and a bunch of jazbay grapes on top, two red apples, and a bowl containing a sweet roll. This key can't be pickpocketed and can only be obtained by killing The Caller or by using the Wax Key perk on the vampires' cells in Fellglow Keep Dungeons. The woman will keep teleporting throughout the whole room, but it shouldn't cause you too much trouble. 3 in Blind Cliff Bastion (The Reach) 6. She is the leader of the group of renegade mages, and is quite upset over your presence and the destruction you have caused. Beyond this is a food barrel with a flute on top by an open door that leads into a larger room with four cells along the far wall. Content is available under CC BY-NC-SA 3.0 unless otherwise noted. If it says it's "cleared" then it wasn't a dungeon with a quest. There is a large fireplace on the right, beside a counter with an apothecary's satchel, a couple of food sacks and a cabbage on top. did search quite a lot but did not find something MFG Xerxes40 Games. Fight The Caller: either through certain dialogue options, by attacking her, or by picking up one of the quest books; Trade the books for Orthorn: through some dialogue options, The Caller will offer the books in exchange for your companion; if you accept, Orthorn will walk back to the keep, while you may pick up the books and leave without a fight. To spawn this item in-game, open the console and type the following command: player.AddItem 00071C07 1. There is a random pair of boots on the hearth and a long wooden table to the right. The door opposite leads outside via the main door that was previously locked. This can be opened with the Fellglow Keep Key carried by the mage previously. The passage continues to climb two more small flights of stairs up into a lit room containing two leveled necromancers and a total of eleven sarcophagi along the side walls. There are three levers in the middle of the room that open the three cells to the east, southeast and south. Once you clear the fort, trying to enter it again will cause a crash. i believe its normal as my fort sungard is also left uncleared.. try searching for fellglow keep on UESP and see if you missed any rooms or something. I have gotten into the keep by way of the dungeons. Around the corner is a closed wooden door into a small room containing an apprentice-locked chest, a set of shelves holding an iron cuirass, a random cuirass and an iron warhammer, with a random shield in front. There are four filled petty soul gems in holders on the floor in a square overlaid with four lit candles, presumably for some form of ritual, while to the right of this are several wooden benches facing east towards another door. Use NMM or unpack into data folder. The latter ascends a few steps before turning to the right. There are many crates and unusable barrels around the room, on the balcony and throughout the dungeon and keep, with many items of clutter among them. Fellglow Keep Fellglow Keep is a keep located to the south-west of Winterhold. Fellglow Keep Glitch So, someone has probably pointed this out before, as the game is over 4 years old, and I've played quite a bit, but I've never encountered this before. To the right of this is a plinth with a copy of the Conjuration skill book The Doors of Oblivion on top. Otherwise, the flame atronach will be near the main entrance to Fellglow Keep, with one of the mages. The passage turns to the northeast and there is a basket on the right containing a leg of goat and two potatoes. Apparently, if you use a paralytic poison, when you hit the Caller, after teleporting, she will not recover … Fellglow Keep. Passageways lead to the left and straight on. If you have the quest. This page was last edited on 27 January 2015, at 14:44. There is a cupboard on the right holding only clutter and a short distance further along a door on the left opens into a bedroom containing an unowned double bed, a wardrobe containing clothes, an unlocked chest and a long wooden table with a gourd and baked potato on top. If you are on the quest just leave by the exit to the exterior in the chamber. Fellglow Keep Problem - posted in Skyrim Spoilers: I have gotten into the keep by way of the dungeons. Behind it is a passage with a bucket on the floor on your left, containing a creep cluster and a sprig of elves ear. There are numerous barrels and sacks containing ingredients and food throughout the dungeon and keep. It consists of a potato plant, three leeks and seven cabbages. In the northwest corner is a cupboard holding a basket containing three sheaves of wheat. 00013255 000198D4 Addvar. Nod. The next section is brightly lit and there is a small unit with a bunch of jazbay grapes and a leather strip on top. 0001411D 0001B13E Adelaisa Vendicci. The cells are all apprentice-locked and can either be lockpicked or on the southeast wall, to the right of a wooden door are four levers that each open one of the cells. One of the mages is standing lookout on a damaged tower, while the other is standing by a campfire near the main entrance to Fellglow Keep. There are four wooden tables in the room with experiments on top: two with dead master vampires on top, against the northwest wall and in the middle of the room between two pillars, a third with a dead Khajiit on top against the southeast wall, and the final table against the northeast wall with a dead Nord on top. There is a small table and chairs in the middle of the room with a bottle of wine and some bread and cheese on top. The mage carries a copy of the Fellglow Keep key. The door to the west opens into a small storeroom containing an apprentice-locked chest, a sideboard with an iron warhammer, an iron greatsword and a pair of iron gauntlets on top and a set of shelves holding a common book, a thistle branch, a salt pile, a medium coin purse, a bottle of wine and a random potion. If you successfully persuade The Caller, Orthorn will act as if you accepted her trade, saying. The shelves hold many ruined books, a bottle of Nord mead, a sample of scaly pholiota fungus, a salt pile, two bunches of lavender, several food sacks, a copy of The Aetherium Wars(DG), an iron helmet, a sample of creep cluster, a lute, two leather strips, a sample of blisterwort fungus, an iron mace, three bottles of alto wine, four bottles of wine, a copy of Boethiah's Proving, which starts the quest Boethiah's Calling as long as you are level 30, a hooded black robe, a copy of the Spell Tome: Sparks, a bowl of void salts hidden in a flower basket and two iron daggers. Three doors lead off this level to the east, south and west. Regardless of whether you are sneaking you will be instantly spotted and she will initiate a conversation. At the bottom, the passage turns to the northeast and you will see two mages practicing fire spells, while a third looks on. By the bottom of the stairs are two sets of shelves holding a bottle of wine. To the right of these is an unlocked chest. There are two more Nordic barnacles, three loose slaughterfish eggs, and at least four salmon swimming in the flood water. You can get there by exploring the northeast section of Whiterun (move up the stairs and then take a right). At the bottom is a round table with a woodcutter's axe on top and the passage opening up to the northeast into another room with cells against the walls. To the north is an alcove with a locked door to Fellglow Keep Dungeons. I am on the hitting the books quest, listed as active quest in my journal. To the left of the last sarcophagus is a passage leading up to a door to Fellglow Keep. ... • The Whispering Door They pop out of coffins in most places, but some roam freely. The quest is checked so please help. Are you actually involved in the 3 books quest or are you just going there bc you heard about something?All of the dungeons in Skyrim (I've seen) that have associated quests don't "activate" their final areas until you gain the quest. The books you seek are on three plinths, one in the center of the room and two in the center of alcoves behind. The entry leads into a narrow passage that has suffered quite a lot of damage, with fallen stones blocking part of a short flight of stairs leading down to the east. The passage continues to the southwest, through an open door. You can either kill each of the vampires with ranged magic or a bow, or if you unlock the cells they will rush through the door to the southeast and attack a group of mages that have been performing dissections on a pair of master vampires, a Khajiit and Nord. The gem can be found on a counter opposite … Under the levers is a dresser with a set of clothes and a hat on top. This triggers a poison dart trap from the right. 3. Form ID: Name: Editor Name: Value: Weight: 00073F3D: Enduring Magicka Poison: DamageMagickaLinger02: 15: 0.5: 00073F45: Enduring Stamina Poison: DamageStaminaLinger02 This next room is circular with one mage on guard opposite by a large fireplace. Dark Brotherhood Sanctuary Fellglow Keep Geirmund's Hall Nightcaller Temple Ratway Warrens, in Esbern's room Forbidden Legend he history of Skyrim is vast, predating even the most ancient records of man and mer. You'll find one room with a number of live vampires locked in cages. To the right is a small unit partially buried in rubble with an iron mace on a shelf. Beside this is another small end table with a leather strip on top. Behind the table, among thick cobwebs is a blue butterfly wing, while beside it is a counter with two petty soul gems, a random empty soul gem, and a common book on top. If not, it's just a 'regular' dungeon with no way to reach the 'questable' areas. There are three small tables with chairs and one long table and a bench in the room. Any ideas? Much has been lost, fallen to the ravages of war or the turning of the ages. There is a wardrobe and table with a bowl of bone meal on top at the bottom of the stairs. User Info: UnPhair0. Afterwards examine her body to collect the Fellglow Ritual Chamber Key. After entering the main entrance, walk up the stairs and enter the room on the right. If you are standing at the gate of the cage where you freed the idiot wizarding student and facing the stairs to the blocked door, to your left is a door. So far I discovered that some outdoor plants like wheat respawn in about 30 days Skyrim time yet some like blue mountain flower do that in 10 days. To the right of this is a long wooden table with an iron dagger, a common book, a salt pile, five loose septims and an emerald; some of these are in a wooden bowl. You enter into the lower level and to the right is a flight of stairs up to the upper level where you will find a mage and Familiar or atronach. During Hitting the Books, the flame atronach is to the southwest, near an entrance to Fellglow Keep Dungeons, which is the entrance you will have to enter and navigate from to reach the interior of the keep. There is a steel warhammer leaning against the wall by the rack. Once she is dealt with collect the books Fragment: On Artaeum, The Last King of the Ayleids and Night of Tears. At the far end is a plinth with a spell tome raise zombie on top. Through the door to the north is a flame atronach and curved stars leading up. Part of Fellglow Keep and all of Fellglow Keep Ritual Chamber are only accessible during the Hitting the Books quest. Fellglow Keep, Crashing to desktop is there anyway to fix this issue with fellglow keep crashing to desktop? The room contains a long wooden table with a baked potato, a grilled chicken breast, a portion of grilled leeks, a salt pile, a bottle of alto wine, a piece of bread and cheese, and an apothecary's satchel. 00013385 0001F306 Adara. The keep is home to a coven of mages lead by The Caller. There are stairs along the rear wall leading up to the balcony. It is initially locked and requires a key to enter. The main door to Fellglow Keep is locked and requires a key when first discovered. Are you actually involved in the 3 books quest or are you just going there bc you heard about something. Behind the damaged statue is a random greatsword stuck into the rubble. On your right as you enter is a table with a set of working shackles on top and beside this, against the southwest wall is a set of shelves holding four books and a pair of iron gauntlets. If Orthorn is not with you, and you tell her "Maybe we can come to an arrangement," she replies that you have nothing she is interested in. At the end of the passage are two doors, one to the north and an adept-locked one to the east. The best way to tell is to kill everything that you think you can find in the area(s) and then look at your map. There are two barrels to the left of the fire with a random helmet on top. I cannot find or get in to the ritual chamber. On the left on top of some unusable barrels is a random battleaxe. The stairs curve up and around to a door to the southeast at the top. Opposite the fireplace, against the wall is a set of shelves holding clutter and a random empty soul gem. The third door to the northeast isn't locked. The room at the top has two leveled mages who may be alerted during previous fights. On the table is an iron dagger, a leather strip and some bread and cheese. To the right is a small room where the ceiling has caved-in, it contains a cupboard with a creep cluster on a shelf, two barrels of ingredients, a set of shelves holding a random filled soul gem, a leather strip and two common books. Back at the junction, take care as a few paces along the passage to the left is a shock rune trap on the ground (Note: this rune has been reported to be invisible at times, so tread carefully; additionally, if you trigger it from a distance, it may alert the mage in the next room). You currently have javascript disabled. It leads to a sort of back entrance into the keep proper. Beside this is another woodcutter's axe. The door south is barred from the other side. Instead of mages, you should be seeing Necros, for example. In the northern corner of the cell containing the wolves there is a medium coin purse that is difficult to see due to cobwebs. To the north is a wide doorway into a passage. Between these is a flight of stairs, at the top is another cupboard with a garlic braid and a drum on the shelves. During Hitting the Books, three of the cells have live captive leveled vampires locked in them; otherwise the cells contain dead vampires. In the northern corner is a cupboard with two common books and a salt pile on the shelves. Base ID Ref ID Name . You cannot clear this location during Hitting the Books since the boss is disabled for the duration of the quest. I've even lockpicked the doors inside the dungeon to no avail. In the southwest corner is a set of shelves holding a basket containing a sample of fly amanita fungus, and a bowl containing a sprig of frost mirriam and a bulb of garlic. After uninstalling, I can walk around outside Labyrinthian without any problem but when I enter the Ceremonial Door thing. I cannot seem to find it. The upper level has a cupboard holding two potatoes and a bottle of ale and a set of shelves holding two bottle of both alto wine and wine and two pieces of cheese. The room has a door that is barred from this side. To the west from the upper level is a room containing an alchemy lab, an arcane enchanter, a workbench, an anvil and fireplace. This page was last modified on 5 August 2020, at 12:21. Fellglow Keep is a fort north of Valtheim Towers and east of Shimmermist Cave. UnPhair0 9 years ago #1. At the top of the stairs is another dresser containing clothes and a wooden door that leads to Fellglow Keep but requires a key to open. The first three have leveled mages standing beside them. There are three small cages hanging from the ceiling; the one in the southern corner has a dead Khajiit inside, while the others contain only bones. 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