A vampire can climb sheer surfaces as though under the effects of a spider climb spell. AL: Any evil. r/Pathfinder_RPG: For info, news, resources, and anything else about the Pathfinder pen and paper RPG! The vampire heals 5 hit points or gains 5 temporary hit points for 1 hour (up to a maximum number of temporary hit points equal to its full normal hit points) each round it drains blood. Vampires also have an aversion to running water and sunlight. • It gains Str +2, Dex +2, and Cha +4. The best way to combat this is to alter or remove weaknesses. STATISTICS While they seem more or less human, many dhampirs have pale skin and dark hair. Speed 30 ft. Melee +3 … Their looks are human too, though they are described as being more attr… A hybrid is deadlier than any werewolf or vampire. Vampiric Mimicry/Physiology 6. It does not gain the wight's Create Spawn ability. Don't Druids get an 'ageless body' at 20th level too? Vampires are creatures of the night, and sunlight (especially holy sunlight) will out right destroy them. Spend the time to retrain yourself as a Monk of the Four Winds, at level 20, you become immortal WITH spontaneous reincarnation even if you do die. The vampire can give telepathic orders to these creatures as long as they are within 100 feet, but they can’t communicate back. In my world they are an actual race, not something anyone can become. google_ad_client="pub-8646111290283331"; Speed 30 ft. Melee slam +8 (1d4+4 plus energy drain) Special Attacks blood drain, children of the night, create spawn, dominate (DC 22), energy drain (2 levels, DC 22) Bloodline Spell-Like Ability (CL 8th, +7 touch) 11/day—grave touch. A typical vampire can't voluntarily cross running water unless it is transported while it hides within its coffin, nor can it enter a private dwelling unless invited in by someone with the authority to do so. Dhampirs have been known to hunt the undead, especially vampires. A vampire can suck blood from a grappled opponent; if the vampire establishes or maintains a pin, it drains blood, dealing 1d4 points of Constitution damage. Watcher Constructs and Superior Sentinel Guardians are weak to Force damage. A vampire uses the base creature's stats and abilities except as noted here. Using the spell in this way does not require a material component. CR: Same as the base Creature + 2. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. If you're worried about garlic, your GM might allow this hot little number to work: http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/m-p/necklace-of-adaptation, Ok thanks everyone :D i will talk to my GM about the garlic thing, so far i have been shoving cotton balls up my nose. OFFENSE. google_ad_format="120x600_as"; Stake to the Heart. Dhampirsare mortal beings who are half-human and half-vampire. The vampire takes 20 acid damage if it ends its turn in running water. Similarly, they recoil from mirrors or strongly presented holy symbols. Fort +13, Ref +11, Will +12 Weaknesses: Unlike their lesser brethren, garlic or mirrors do not affect dread vampires. Defensive Abilities channel resistance +4; DR 10/magic and silver; Immune undead traits; Resist cold 10, electricity 10 (If the base creature is not terrestrial, this power might summon other creatures of similar power.) Deal with the consequences. They ignore holy symbols unless they are presented by someone with strong faith (someone who can cast divine spells, or who is otherwise favored by their deity). Weaknesses: A vampire spawn has the same weaknesses of the vampire that created it. OFFENSE. Vampiric Agility: All of the vampire hunter’s movement speeds are increased by 5 feet.At 8th level, his movement speeds are increased by 10 feet and he gains evasion, as the rogue class feature. Resurrection Vulnerability (Su): A raise dead or similar spell cast on a vampire spawn destroys it (Will negates). Beholders of 'Beholder (Chaos)' race don't have an anti-magic cone. CR: Same as the base creature +2. They feed the same way as humans do and have no problems being out in the sun. Offense. These things don’t harm the vampire—they merely keep it at bay. Known Glamourist Spells(CL 17th, concentration +26): Compulsions Vampires are creatures of strange and unknowable compulsions. Weaknesses Silver. Init +8; Senses darkvision 60 ft.; Perception +21, AC 23, touch 17, flat-footed 18 (+2 deflection, +4 Dex, +1 dodge, +6 natural) A creature hit by a vampire's slam (or other natural weapon) gains two negative levels. Weaknesses Vampire Weaknesses. ©2012, Jon Brazer Enterprises; Author Dale C. McCoy, Jr. New Pages They are known to have all of the strengths of vampires with little to none of the weaknesses. If you gain the lich template it will help a little, but you'll need two levels and the GM's approval. What the fuck does a vegetable do to a vampire that it makes them recoil in pain? We could make them surmountable obstacles, though, like maybe thresholds count as difficult terrain or need a save or check of some kind to cross, but can be endlessly retried and once you're past it you're fine. Sorcerer Spells Known (CL 8th, +8 ranged touch) 4th (5/day)—greater invisibility “Vampire” is an acquired template that can be added to any living Creature with 5 or more Hit Dice (referred to hereafter as the base creature). These creatures arrive in 2d6 rounds and serve the vampire for up to 1 hour. Weaknesses vampire weaknesses. An everyday man would probably view the intent as trying to capture 'traditional' vampire weaknesses (and the most commonly understood ones are from Bram Stoker). A vampire can crush a humanoid opponent's will as a standard action. You could just have a look at the dicefreaks templates from 3.5 and convert them to pathfinder. A vampire spawn's statistics are identical to those of a wight, save for the following changes. Yay! So basically you want not only immortal, but unstoppable? • A vampire spawn is CR 4. A vampire can create spawn out of those it slays with blood drain or energy drain, provided that the slain creature is of the same creature type as the vampire's base creature type. Similarly, they recoil from mirrors or strongly presented holy symbols. Traits Regeneration: The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. Fist, each round of immersion in running water inflicts damage on a vampire equal to one-third of its maximum hit points. Feats AlertnessB, Blind-Fight, Combat Casting, Combat ReflexesB, DodgeB, Eschew Materials, Extend Spell, Improved InitiativeB, Lightning ReflexesB, Silent Spell, Still Spell, ToughnessB, Weapon Finesse hp 102 (8d6+72); fast healing 5 These typically include rat swarms, bat swarms, and wolves, but can include other creatures. In our current Pathfinder campaign, my party is (probably) dealing with a Vampire; one of the vampire weaknesses is to take damage in "running water". Vampire Mimicry 5. This decision must be made as a free action whenever a vampire slays an appropriate creature by using blood drain or energy drain. Everyone who has seen a vampire movie will know these weaknesses and act on them. In some parts of Serbia, it was believed that vampires are invisible and that only a dhampir (himself/herself a half-vampire) could find them. Vampires are weak to Light damage. The only thing I can think of is "Ah! Homo Vampyrus Physiology (Humans Only) 3. google_color_link="000000"; Holy symbols I'm not a fan of, but it makes sense. It's just needlessly taking away. 0—acid splash, detect magic, light, mage hand, mending, message, open/close, read magic, Str 16, Dex 18, Con —, Int 14, Wis 16, Cha 26 These things don’t harm the vampire spawn—they merely keep it at bay. We were able to use a wish spell to be less effected by sunlight (we take 1d10 per round plus our regen doesn't work while in sunlight) but I was wondering if you guys have any ideas for reducing/removing some of the other weaknesses such as entering people's homes without care, gaining a shadow and reducing the effectiveness of holy symbols and garlic. Spend the time to retrain yourself as a wizard, take the arcane discovery Immortality, and you're immortal. For the sun and the garlic you can go with a polymorph effect like form of the dragon etc. This ability only triggers once per round, regardless of the number of attacks a vampire makes. A vampire can elect to create a vampire spawn instead of a full-fledged vampire when she uses her create spawn ability on a humanoid creature only. Environment any