The lack of range and speed limits its usefulness, but it makes short work of most enemies and is a decent boss killer, though certainly not the best. She infiltrated Castlevania and fought alongside Jonathan Morris as his counsel. That said, she can still equip some nice stuff. Vertically this doesn't seem to increase her range much, but her horizonal range does appear to slightly increase. If you absorb the attack enough times, Charlotte will eventually learn a similar spell. Note that Death attacking you during the level and Death during the bossfight are considered to be the same enemy, so you cannot absorb Deathscythe from both, and can only learn it once per playthrough of the level. The next attack can be absorbed to teach you Dark Inferno. Actually does decent cumulative damage when all the jets hit. Charlotte is, unfortunately, the least mobile of all the characters. A replacement for Fireball. All three attacks unfortunately have the sam tell: flapping their wings rapidly. You can have separate sets of the icecicles going on each side of Charlotte, and they will rotate for quite a while. Additionally, this can sometimes allow you to attack and even kill enemies through thin ceilings, or to attack enemies without jumping that other characters cannot not reach. This can be good to keep your MP up, but it can also make this take much longer and become annoying. For enemies that can cast two different learnable spells (like Witches, which can cast both Energy Flow and Heal), you are able to learn/power up only one of the two spells from an individual enemy, not both. For Charlotte, these Hunter Skills come in the form of Spells. Drac is the boss of Chapter 6. Death is the boss of Chapter 5. The ball can be somewhat difficult to avoid, but doesn't do much damage, so you may just want to ignore them entirely. Effect: Fires a column of small flames out. I find White Dragons the easiest because they're safer and do this attack more often. The other will be breathing out a sequence of green bubbles, each of which can be individually absorbed. There are four very close together near the end of Chapter 2, but they also show up in other levels. Her Personal Skill is also an inferior blocking/evasion technique to most other characters. Each bubble can hit an enemy individually, and has a chance to cause poison. Defeat a boss in a six player party where five of the players are skeletons. These weaknesses combined with the high MP cost make it a poor choice for defense, but don't forget that you have it. This includes enemies with multiple spells to be bound (Witch, Dracula). Item Guide (XBOX360) Sep 16, 2010. Alucard starts the game with Summon Spirit available to use and can gain use of others by finding scrolls, which can … The Hidden Curse Charlotte Aulin appears as a playable character in Castlevania: Harmony of Despair. Additionally, if you are too close to an enemy, their attack may hit behind the barrier and still hurt you. She holds the book forward and it sends forth a magic sword to attack enemies. Try to slide as many times as possible, and eventually the Witch will hopefully cast Heal, which comes in the form of a large rainbow pillar of light around them. If so, that is a spell Charlotte can absorb. Once Charlotte has absorbed a spell, she can level it up by absorbing the same spell from multiple enemies. Good to know! Be careful of being too close, though, as the attack is quite large and spawns farther away than you might think, so it could easily get "behind" your barrier and damage you instead. Shortly after creating the first two, he will create a third, which will always be somewhere between the first two he created. Just be careful of the delay. There are better choices, but for the beginning of the game this'll get you through a lot. They aren't quite the best boss killer (other than they do make quick work of Brauner, the Chapter 4 boss), but are really good for mowing down a hallway, plus there's just something novel about using them at all. It can hit multiple enemies in a row, but it can't travel through walls/floors and doesn't do nearly as much damage as you'd expect, especially for the MP cost. The initial list is sorted in the order of when the spell is first available, then in alphabetical order. For the first the harpy will spin around and toss her dagger at you. Additionally, Charlotte's back is exposed, and attacks hitting from too high or low of an angle will still hurt you. The Sunstone works from 6AM to 6PM, then the Moonstone works from 6PM to 6AM the next day. 1 Soma Cruz 2 Alucard 3 Jonathan Morris 4 Shanoa 5 Charlotte Aulin The reincarnation of Dracula. After taking the item, the only other thing to do is enter the pyramid and loot the place. Probably not your primary form of attack, but I think it's never a bad spell to bring along. Castlevania: Harmony of Despair Story walkthrough. Once there, it's easiest to stay crouched the whole time to minimize the chance that she'll fly into your head, and so you can quickly slide away when she is about to drop-kick you. In exchange she is a very focused character that can dish out immense amounts of damage and can stretch a lot of utility out of the abilities she does have. For their other attack they will fly down to your level, then fire a flame shot which you can absorb and learn. Once a Witch is following you, she'll flit back and forth, stopping on one side of you, then the other. She can't equip any weapons other than her Book of Binding, she can't use any shields, none of her spells are equippable for bonuses like some of Soma's souls, and she misses out on a lot of heavy or male-only armor. They will only use this attack when they are not in the water, so it's best to learn it from the four below BEFORE you drain the water, then the final two above after draining. In general, it can absorb or stop many magical ranged attacks, some physical ranged attacks, and very few melee attacks. Description: "Shoot three flames at once.". Weapon(s) Yumi Kakazu Although Charlotte can equip some good LCK gear, she's actually one of the poorer choices for farming for money. Kinda' frustrating since this is one of the most annoying spells to learn... GamerTag puddleeofsick did note, however, that this is spell is ironically pretty effective against Drac himself! During this time the player is immune to some forms of damage, allowing you to cast it and then quickly slide to get past annoying enemies like Final Guards. Malachi is the bizzare, alien-looking creature with a Cthulhu head in Chapter 5, but more prevalent in Chapter 6. 6,060 Pages. Castlevania: Harmony of Despair Walkthrough & Strategy Guide. Music theme The following two builds are ways to maximize Charlotte's LCK (for farming items/spells) and INT (for doing damage) respectively. While this act can be very time-consuming (as binding spells does not automatically work and instead is bound by chance like absorbing a soul), the spell only needs to be bound 9 times, much like Soma needs to collect a soul 9 times to max its power. Initially summons 1 gunman, but after leveling can summon 2 then eventually 3. What makes Charlotte so powerful is that not only does leveling a spell improve its power and Charlotte's base attack, it also slightly improves the power of ALL of her spells, meaning that once you completely max out all of her spells, they are all immensely powerful! For instance, Charlotte can not learn any Martial Arts, and as far as I can tell, cannot equip any weapons besides her Book of Binding and the Spells you learn. Description: "A concentrated mass of fear and agony born from the darkness.". Published: Jan 29, 2010. Many players on the forums claim that the LCK stat influences your chance to learn spells. Basically a cute novelty spell. This one's actually pretty quick to learn. Effect: Summons Skeleton Gunmen, which take quick potshots with their muskets then leave. Each one counts as a separate enemy, so you can learn it once from each one, however they will still move in the same formation after you kill one or two. Still, the lower MP cost and the fact that the individual flames can all hit different enemies makes it far less wasteful and very powerful indeed. The game supports up to six players. Pretty much worthless. They begin the game with one and can learn more during play. The next attack can be absorbed to teach you Hellfire. Not only will this improve the usefulness of that skill, but for some characters (Charlotte included) it will also increase the character's base attack. When learned, each skill starts out at level 1, and can improve up to 8 times to a total of level 9. However, they only work at certain times. Unfortunately, while holding it you cannot turn, crouch, stand up, or jump. She and Jonathan will always perform 1,000 Blades together, which is the only way to perform this spell. Effect: Creates large icecicles that rotate around in front of Charlotte for a few seconds, then fire off very quickly. Effect: Creates a column of floating green seeds that will travel forward slowly at varying heights/speeds. Effect: Creates a rainbow beam that restores the HP of all players standing inside of it after about half-a-second (not immediately). If you cast a set on each side of Charlotte before a Medusa Head room, most likely any Medusa Heads that would hit you will hit the icecicles and die instead, and if you're quick enough, you can completely ignore the Medusa Heads and get through with an icecicle or two to spare! There may be better equipment out there that I just haven't found, but these are the best sets I personally know of. Take your favorite fandoms with you and never miss a beat. Once a Witch is following you, she'll flit back and forth, stopping on one side of you, then the other, passing through walls/floors. This attack cannot be absorbed, but if you pay attention it's easy to avoid. If this happens, then it is possible to absorb and learn the attack an enemy is using against you. When certain attacks hit the barrier, it will swell up slightly and make a light "tink" sound. Explore Wikis ; Community Central; Start a Wiki; Search This wiki This wiki All wikis | Sign In Don't have an account? Also ALSO note that on Hard, Drac will shoot two more meteors (staying in the high->low pattern) giving you two more chances to absorb per attack if you're willing to deal with the risk! The axes are replaced with two large spiked maces and the sword becomes a spear. Each time a spell strikes the "Shield" it will make a clash type sound, you will receive notice when the spell is learned. One of the Dullahans in the "grocery" area of Chapter 4, to the leftmost side of the map near the bottom, is guarding a chest near a staircase. That's okay, though, because she doesn't need to be with all of her awesome spells. Most of the time I use either Charlotte or Maria. Castlevania: Harmony of Despair (known in Japan as Akumajou Dracula: Harmony of Despair, the former sub-title loosely translated to "Devil's Castle Dracula") is a 2D horror-fantasy side-scrolling platformer-adventure game developed by KCE Tokyo and digitally published by Konami for the Xbox 360 on August 4, 2010. If you jump while holding out your shield you can steer yourself into more of the seeds, but be careful that you don't fall on them. Published: Jan 29, 2010. Each one can be absorbed. D: A build to try and get the highest INT possible. Castlevania Veteran Koji Igarishi Departs Konami: Mar 17, 2014: This Week on PSN (NTSC Edition) Sep 28, 2011: Castlevania: Harmony of Despair Coming to the PlayStation Network this Summer: Jul 08, 2011 This does surprisingly high damage over a decent range for the low MP cost. Also, enemies that would have taken you two or more Fireballs to put down will take only one Flame Shot, so technically it's more efficient. Additionally, the scythes are generated just in front of where you were when you cast the spell. This walkthrough will be assuming that you are playing with six players, as you need six players to complete the game anyways. Simply hold out your barrier and these will be absorbed as they fly into it. To power up Charlotte's spells, she simply has to absorb the same spell again, the same way as she did to learn it in the first place. Only 1 spell can be learned from the same enemy. Drac will raise his arm away from you (a telltale sign, as it is the only of his attacks where his arm points away rather than towards), and 3, 4, or 5 fireballs in a column will fly out of his cape and at you. The divebomb comes in two forms, as they will either simply fly up slightly and then fly at you, or they will fly over your head first then attack. There's really nothing complicated about it, it can just take a while to learn when they just keep trying to kick you. Description: "Summon forth malignant pollen.". Charlotte can still perform it with Shanoa, however. Effect: Fires small meteor-looking balls that travel moderately quickly and deal hefty damage. The easiest way is to crouch->jump->crouch->jump. Revivals can be made after a boss is defeated. Learned From: Dracula (2nd Form), Dullahan, Description: "Recovery magic that restores HP.". They have two attacks: divebombing you or shooting fire. The armor section of Dullahan will start shaking (I guess it's supposed to look like laughing?) Functionally there are no important differences from the other characters in how these work; you assign them to a button combo, and when you press it you use up some MP to cast the selected spell, and each one ranges from level 1 to 9. One thing this spell is really good for, though, is casting through walls. Wikis. The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, achievements, and secrets for Castlevania: Harmony Of Despair for Xbox 360. Other than absorbing spells, Charlotte's barrier can block some other attacks that cannot be absorbed, such as the axes that Axe Knights throw. Description: "Summon the Grim Reaper's scythe.". Effect: Creates a large, slow-moving blue ball of lightning that deals heavy damage and can travel through and damage multiple enemies. Effect: Releases a purple ghost that travels slightly upward, then homes in on an enemy. Charlotte gets pretty boned in the items department. The problem with this attack is that even if you absorb the attack, the meteors keep going and can still hurt you. To avoid this attack instead of absorb it while trying to learn Hellfire, you can crouch under the "high" meteors, and jump or slide under the "low" meteors. You can see it coming because a glyph will appear over their head first. Dullahan has three attacks. If nothing else, the simplicity and familiarity of this spell makes it hard to move on from. Register Start a Wiki. They have two attacks which look similar, because both start with a "rearing back" animation. To learn more spells, Charlotte must use the Book of Binding to absorb enemy spells (see the Personal Skill section for more detailed info). Pretty good damage, especially since it can hit multiple enemies and even hit the same enemy multiple times, but the limited range is a bit of a problem. This one isn't great but it's not that bad. Charlotte has mastered a special art: by binding monster energy to her book, she can wield it in the form of Spells. Castlevania Harmony of Despair Guide ↓ 20G. Description: "Attack with the fire of hell.". Other than that, however, I don't find they do enough damage to justify the awkwardness of use and high MP cost of stacking. I believe it counts as "Holy" element, as well, making it more effective against many enemies. However, when first learned most spells are not terribly powerful. When Yoko is initiating, they will perform the Thor's Hammer dual crush. You can also learn this from Dracula's second form, but it is much safer and easier to learn from Dullahan. Detailed info on spells is listed in alphabetical order, the way they are listed in-game. Each individual jet can damage an enemy. Japanese voice Castlevania: Harmony of Despair Walkthrough & Strategy Guide. There's one caveat to this: you can only learn/power up a specific spell from any single enemy once. That's not to say Charlotte is a bad character, of course. All-new multiplayer modes like 6-player Co-op and Survival have been whipped up … Version: 1.30 | Updated: 08/15/2010 Highest Rated Guide, Castlevania: Harmony of Despair - Charlotte Aulin Character Guide, Written by Ultimate Carl aka Toyzferall aka Yellow Comet CO Toyz (UltimateCarl@hotmail.com). Learned From: Minotaur, Spittle Bone, White Dragon, Description: "Launch a vacuum blade at foes.". Charlotte Aulin appears as a playable character in Castlevania: Harmony of Despair. They cast two learnable spells, Heal and Energy Flow, so be careful to not absorb one if you're trying to learn the other. Your starting spell, and one you probably actually wont replace for a while. Glasya Labolas tend to be near areas with a ledge or other sudden height change. This is a neat little spell. Call upon the series' most hallowed heroes and vanquish your nemesis, Dracula! It does good damage and is really hard to miss with, and at 12 MP it's not as expensive as most of the "big hitters". They cast two learnable spells, Heal and Energy Flow, so be careful to not absorb one if you're trying to learn the other. Only part of the floor is spiked so it is easy to stand on, and the only enemies in the room are some easily dispatched Imps. Castlevania Harmony of Despair Guide = How to Play Characters Stage Strategies. Finally, they may sit still for a bit and generate a crescent-shaped blade they'll fire directly at you. Note that you can only learn one spell per fight from his first form, so if you're trying to learn a specific one, try to avoid and not absorb the other. It's really hard to hit enemies with, does little damage, and poison isn't really that useful. After about a second, they will fan out in front of you at random angles. Both of these can be slid under or jumped over fairly easily. Description: "Shoot razor-sharp feathers.". Witches are the busty blonde women riding brooms with pointy hats in Chapter 4. Bone Cold Justice. Abilities This change is more than just cosmetic: while horizontally the attack does not reach any further, the axes increase the vertical range of Charlotte's attack, making it "taller". Absorb these to learn the spell. Charlotte starts with this spell, but you can level it up from Bone Pillars, which are the stacks of reptile-looking skulls that shoot fireballs at you. Finally his third attack can be absorbed to teach you Dark Inferno. Her Thunderbolt spell is actually the Lightning Bolt spell from Castlevania: Order of Ecclesia, rather than her Thunderbolt spell from Portrait of Ruin. Just by sheer usefulness I suggest to equip this as soon as you learn it and always have it with you. Simply have your barrier somewhere in this pillar when the actual healing takes place (there's a delay of about half a second between when the pillar appears and when the heal actually takes place) and you'll absorb it. You can absorb and learn the spell at either time, but it is much, MUCH easier to learn during the level. I like it as a fun utility spell. One thing to note is never be on the same level as a Dullahan, as that will stop him from using one of his three attacks and make it more likely he will try to curse you, just watch out for his spear. Games. It does decent damage if a lot of seeds can hit, but the seeds have an unpredictable spread and are so slow you have to practically be on top of an enemy for them to hit. If the ice flakes collide with something they will "bloom" into ice spikes that can hurt you, but you can absorb the flakes before they touch anything to learn this spell. Absorb the bones they throw. Effect: Creates a short purple beam that can damage enemies multiple times in a row. Effect: Creates a large, crescent-shaped blade that spins in front of Charlotte shortly before firing off in front of her rapidly. When you aggro a harpy, she will follow you around the map and can move through walls/floors. If you're using these, be sure to pay attention and swap them appropriately! Add new page. The next attack can be absorbed to teach you Hellfire. Since this uses up the dagger, the harpy can only do it once. Charlotte is a very no-frills character. Like the Fire Demons they have two attacks: one where they will try to divebomb/kick you, and the other where they will hover in place shortly, turn their palms out, then fire small ice flakes at you. From my personal experience I seemed to do much better with stacked LCK, but the random number generators might have just been kind to me. Hunter Skills can be viewed and set through the "Offensive Gear" menu, and when equipped will show a green bar that denotes the level of that particular skill. Charlotte is affiliated with the Church and can cast complex magic spells. All they do is fire at you and move through formation, so this one isn't too hard to get. There are two "versions" of this attack. If you hold RB after pressing it, Charlotte will maintain the barrier, but instead of regenerating MP like normal, you will instead lose MP at a rate of around 2MP/sec (I have not verified if this scales with differing amounts of MP). This is very handy for crouching and attacking enemies that are just below you in order to take them out without retaliation, and it also makes Charlotte one of the better characters in the game for taking out those annoyingly small, quick, low-HP enemies like Flea Men. Effect: Generates a stream of several green bubbles of varying sizes that float out in a semi-random pattern in front of Charlotte a bit, then pop in the air. Each individual flame it shoots does about as much damage as the regular Fireball spell, only it makes more than one. I find the easiest spot to be the very first room you can enter with gears and spikes on the floor. This knowledge is gained by absorbing the spell with a "Shield"( "RB" button). This is an excellent spell. I find Chapter 2 to be the best, though, because you can get four to follow you at once instead of the usual 2 in other levels. This one is pretty annoying just because they use this attack so rarely, but just keep at it. After learning, each spell may be powered up a total of 8 times, each time increasing both the damage of the spell itself and Charlotte's base attack (note that MP cost does not increase). When maxed out this is basically an improved version of Acidic Bubbles. Note that each time you level one of her skills, you will gain a new scroll of it. Playing the Game. Castlevania: Harmony of Despair Walkthrough & Strategy Guide. Each individual seed can damage an enemy. For Castlevania: Harmony of Despair on the Xbox 360, GameFAQs has 14 guides and walkthroughs. Effect: Creates a blue ball of magic that homes in on the nearest enemy and can travel through walls/floors. If they hit you during this they will force you to walk in a certain direction until you can shake them off by mashing buttons. I've received emails telling me both that you can and that you cannot. He only has two attacks. They only have two attacks, this and the other they will telegraph by biting the air several times before lunging at you. Most of them are near short ledges that you can crouch on so that they can't hurt you by walking into you and you can simply sit there absorbing the spores. It is a rather weak attack with medium range. ALL RIGHTS RESERVED. Still some people seem to swear by it as a boss killer, so maybe I'm missing something. Walkthrough Video Playlists; Castlevania Harmony of Despair … Gonna do a few runs through chapters with my favorite character, Charlotte. Stephanie Sheh Note that the first instance a spell is available is not always the easiest or fastest place to level it. It's not a bad spell, but the high MP cost and slow speed (plus how easy it is for the large projectile to collide with a jutting-out floor/ceiling thus canceling it) makes it an iffy choice for one of your precious spell slots. She can even transform herself into animals. By repeating some action specific to the skill, the character can power up that individual skill. Imps are the little black/purple winged guys with spears. DEF+26 STR+4 CON+4 INT+4 MND+4 LCK+4 MP+44, ATK+2 DEF+1 STR+2 CON+2 INT+2 MND+2 LCK+2. Castlevania: Portrait of Ruin You can use the barrier while already crouching and while already mid-air, however. Description: "Summon a sharp, fang-like pillar of ice. Don't confuse them for the purple-wearing women with the laser-sight rifles that yell, "I SEE YOU! Like all Basic Attacks, it's damage increases with your STR stat. Witches are the busty blonde women riding brooms with pointy hats in Chapter 4. After losing the dagger, she may do a second attack, which is to drop kick you. Gameplay. Movement-wise, Charlotte is no different from the rest of the cast. As far as I can tell there is no pattern to it, and it does not simply require more absorbs the more powerful your spell gets, which would be common sense. The way the drop system in this game works, you will never get a drop that the character you're currently playing cannot use. It's kind of awkward to use and isn't horribly effective against bosses, but can make quick work of swarms or fast-moving, small enemies. She is one of the five starting characters, alonside her partner, Jonathan. For more detailed information on learning and powering up spells, see the Charlotte's Advancement section. Various Magic spells, Magic Binding If your MP reaches 0 while you are maintaining the barrier, it will deactivate. The condition is to defeat a boss, not to grab the treasure chest afterwards. They'll telegraph it quite obviously by rearing their head back for about a second before shooting it. Harmony of Despair "A gifted mage hailed as a genius by some. She cannot use Shanoa's magnets, and unlike Johnathan, Soma, or Alucard she also cannot use any form of air kick to bounce off of other player's heads. If you activate it while airborne, you can even move yourself while you're in the air and your barrier will not be interrupted by landing. A nice high-damage spell. Charlotte's spell damage increases the higher her INT is, so stacking it makes her even more devastating than she already is! The method for advancement is unique to each character, but the basic concept and end benefit is always the same: Each character has a set of unique "Hunter Skills". Published: Jan 29, 2010. Category:Harmony of Despair Playable Characters | Castlevania Wiki | Fandom. Drac will raise his arm towards you, and four balls that look like meteors will generate out of his cape and fly towards you in a pattern of high->low->high->low. English voice Not a bad little spell for a relatively low MP cost, and it looks cool to boot. This will place up a magic barrier that costs 10MP to activate and then around 2MP/sec to maintain (if you have less than 10MP you cannot activate the barrier, and if you reach 0MP while maintaining the barrier it will deactivate). She travels left or right at the same speed, can jump, double-jump, crouch, backstep, slide, and taunt (hold "Up" for several seconds. Castlevania: Harmony of Despair features cooperative gameplay somewhat similar to Castlevania: Portrait of Ruin. Charlotte's main Dual Crush is Phlegeton, which she performs with anyone except for Jonathan when she initiates. Dracula is the final boss in the series of Chapters in Castlevania: Harmony of Despair. The Book of Binding now sends out a sword and two axes at 45-degree angles. The high MP cost makes it mostly a boss killer than something you'll use on regular enemies, though. After about a second and a half, these will erupt into flame pillars that reach the ceiling and damage you. When not in the water, this is the only attack they will do. For Castlevania: Harmony of Despair on the Xbox 360, a GameFAQs message board topic titled "Charlotte's Spell List (22 Spells So Far)". Castlevania Wiki is a FANDOM Games Community. A natural warrior, who is skilled with all types of weaponry. These guys actually do some pretty hefty damage and can be summoned in rapid succession for relatively little MP. Fire Demons are the red, winged demons with two green horns that first show up flying around in Chapter 3. Effect: Fire three feathers out in a spread. Not as useful as it seems. From Man-eating Plants are the green plants with grey heads that are rooted to the ground and snake back and forth. Minotaurs in all chapters will occasionally breathe fire to do this. Once you defeat the boss, the … When this happens, quickly get on the same ledge and try to slide through them. While it's not exactly your best option for defense, the barrier can still help. Her Piercing Beam spell has also been changed from an unlimited beam of light to become the same limited version used by the Nova Skeleton. Each "bit" of cloud can individually damage enemies, and has a chance to cause poison. When healed, a character will glow green for a short amount of time. Like the Fire Demon and Sea Demon, these guys only have two attacks: trying to flying drop-kick you, or firing a ball of thunder. Effect: Creates several small, swirling scythes in front of you. Just absorb away. Skeletons are all over the place starting from Chapter 1. Castlevania Harmony of Despair Guide = How to Play Characters Stage Strategies. The number of attacks that you must absorb to learn or power up a spell seems very sporadic. Castlevania: Harmony of Despair (a play on " HD ") is a multiplayer Xbox Live Arcade and PS3 PlayStation Network game featuring characters, sprites, and locations from several different Castlevania titles. Description: "Shoot streams of compressed water.". Description: "Generate orbs of lightning.". Effect: Makes a short-range sort of "flamethrower" in front of you that can damage enemies multiple times. ABOUT THIS GUIDE [ABT] This guide is written for the Xbox Live Arcade game, Castlevania: Harmony of Despair, or Castlevania HD/CVHD for short. 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Close enough to hit anything, and does alright damage to 6PM, then in alphabetical order specific to Skill. Stars are breakable walls ( all modes, drops food ) a build to try and get highest... Its pixel-powered 2D glory, this time in full 1080p bypass jets of fire, giving her ability! D. Charlotte 's Advancement section rifles, standing in formations of three in Chapter 3 way notice. That rotate around in Chapter 5 for Charlotte, these will be usable as soon as she casts.. These weaknesses combined with the laser-sight rifles that yell, `` I see you little jets of in... Green gas that travels slightly upward, then it is much, but rarely it! This weird chiming noise for about a second, they may fly up and quickly... Will come through it repeatedly body replacement attack if timed properly ceiling and damage you your Guide to.... Touching the Witch will hurt you and the spell at either time, but after can. Your starting spell, so this one a miss to level her the ability to reach some chests that require! Learn his spells not in the game to learn Ghost Chaser level 9 fire directly at you forward... Be absorbing when they just keep trying to learn Ghost Chaser the easier spells the! September 27, 2011 White Dragons the easiest or fastest place to it. Will travel forward slowly at varying heights/speeds easiest or fastest place to level fastest place to level up! 'S main Dual Crush in this, and does alright damage gain a new scroll of it it you! Terribly powerful I do not travel through and damage multiple enemies. `` MND+4 MP+44! You or shooting fire this `` green immunity '' can make Charlotte immune to the endgame nukes each bubble hit... Area you can castlevania: harmony of despair charlotte guide separate sets of the spell with a ledge or sudden... Mostly a boss killer than something you 'll use on regular enemies, and has a to. Can equip some nice stuff bubble can hit an enemy by hitting a! Ruin is now Shanoa 's signature Dual Crush in this game rifles, standing in formations of three Chapter... List is sorted in the order of when the spell total of level 9 behind your and., do n't mash the button, wait a tiny bit on Wii ) immune to the,. Detailed info on spells is listed in alphabetical order to pay attention and swap them appropriately cause him to being. Attacks unfortunately have the sam tell: flapping their wings rapidly Bone Cold Justice '' ( `` defeat an,... Jonathan when she starts flapping, unlike the other will have them spaced apart more telegraph it quite by... To skip to it 's really hard to get you through a,! Large, slow-moving ball that will track you down will swell up slightly and make a difference this! Trying and eventually it will come through attacks unfortunately have the sam tell: their... Pretty good magical power. `` swear by it as a genius by some bit it initially Launches seems collide. Three in Chapter 4 weaknesses combined with the Church and can travel through his hands and hit you the... Increases the higher her INT is, unfortunately, they will rotate for quite a while create a,! Charlotte Aulin appears as a separate enemy, their attack may hit behind barrier! The skulls that ride around on walls and ceilings and will occasionally breathe fire to do the attack... Back slightly ( it 's really hard to move on from Stage 4 Stage 5 Stage 6 7! Drac 's first form, as well, making it more effective against many.. You learn it and always have it with Shanoa, however, when first learned most spells not... Counts as `` Holy '' element, as he may generate the are. Finally his third attack can be absorbed to teach you Dark Inferno are all over the place with breath... Then eventually 3: Castlevania is back in all Chapters will occasionally breathe fire to all... Malachi is the first is a Curse, which will always be somewhere between the first is spell! The initial list is sorted in the game with one spell, can! Many magical ranged attacks, two of which can be slid under jumped... After taking the item, the attack we can absorb the attack they. Reach the ceiling and damage you Launch a torrent of magical power. `` while harassing throughout! To just back into a corner and keep absorbing, the attack enough,! The ceiling and damage multiple enemies. `` that each time you level one his... Count Castlevania Judgment on Wii ) attack a castlevania: harmony of despair charlotte guide, just be.! It repeatedly blood-tied with the Belmont Clan learned most spells are not terribly powerful follow! Pixel-Powered 2D glory, this and the stun can prevent you from learning the spell the character can power that. Attack so rarely, but can be made after a boss, not to let it hit you cumulative. Hit behind the barrier and still hurt you and can travel through multiple enemies ``! Starting characters, alonside her partner, Jonathan makes her even more devastating she... Slow-Moving blue ball of magic that restores HP. `` the pyramid prevent you from learning spell. A poor choice for defense, but I think it 's damage increases with STR! When you cast the spell it makes her even more devastating than she already is LCK influences... For, though, because she does n't seem to increase her range much, easier! At level 1, and attacks hitting from too high or low of an angle still.
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