Outputs a copy of the contents of the selected element(s). May be called with, optional, link text or with a link or image markup. Returns the title of the most recent previous passage whose title does not match that of the active passage or an empty string, if there is no such passage. If you need that kind of information from the dialog itself, then you may use the :dialogclosing event instead. Warning: Does not affect script or stylesheet tagged passages, for Twine1/Twee. Payload objects have the following properties: The macro's definitioncreated via Macro.add(). Then close the dialog box. Of the three Harlowe seems the most robusts, followed by SugarCube. This macro has been deprecated and should no longer be used. See the State API docs for more information. The API automatically calls this method at startup, so you should never need to call this method manually. Note: Outputs a string representation of the result of the given expression. Temporary variables were added in v2.3.0. See Fullscreen API for more information. There are many ways to use and interact with variables. For more details you might want to see my "Arrays vs Generic Objects" article (part of the help file for my "Universal Inventory System" for Twine/SugarCube, or "UInv" for short). Happens after the rendering of the incoming passage. Save objects have some of the following properties: The state object has the following properties: Each moment object has the following properties: Deletes all slot saves and the autosave, if it's enabled. You will, in all likelihood, use expressions most often within macrose.g., <>, <>, <>, <>. The predefined variable output, which is a reference to a local content buffer, is available for use within the macro's code contents. Returns whether the operation was successful. Setting API. Sets the value of the story or temporary variable by the given name. For . Intended to allow authors to easily wrap their custom object types (a.k.a. Not generally necessary, however, some browsers render slower than others and may need a little extra time to get a media-heavy page done. Allows the destination of passage navigation to be overridden. Warning: The default font stack is set here. Pauses playback of the track and, if it's not already in the process of loading, forces it to drop any existing data and begin loading. Twine1/Twee: Required. As with all special tags, media passage tags are case sensitive, so their spelling and capitalization must be exactly as shown. A prototype-less generic object whose properties and values are defined by the Setting.addToggle(), Setting.addList(), and Setting.addRange() methods. Only deletes the group itself, does not affect its component tracks. If you want to change the font, color, or character, then you'll need to change the styling of the :after pseudo-element of the macro-type-cursor class. Occasionally, however, macros will need the name of a variable rather than its valuee.g., data input macros like <>so that they may modify the variable. Create a save, then edit the code as follows: Running that, you'll see $x is 0 and $y is 1. In the Add a New Format tab, paste in the file path to format.js and click the green Add button. Terminates the execution of the current <>. Thus, it is only truly useful if you plan to upgrade out-of-date saves via a Config.saves.onLoad callback. classes) guide for more information. Additionally, macros in SugarCube do not return values, so macros cannot be used as arguments to other macros. Since it is possible to navigate the historyi.e., move backward and forward though the moments within the historyit may contain both past momentsi.e., moments that have been playedand future momentsi.e., moments that had been played, but have been rewound/undone, yet are still available to be restored. prehistory tasks have been deprecated and should no longer be used. 3 4 4 comments Best Add a Comment ChapelR 4 yr. ago Returns the total number of available slots. SugarCube's DOM macros can target any HTML element on the page, not just hooks, and unlike their Harlowe equivalents, they cannot target arbitrary strings. This setting property has been updated to accept function values and its acceptance of string values has been deprecated. You can see this effect by changing data outside the state. When used to set the shuffle state, returns a reference to the current AudioList instance for chaining. Registers the passage as a video passage. May be called either with the passage name or with a link markup. See Also: Note: Instead, use either the built-in functions random() & randomFloat() or the State.random() method, if you need direct access to the PRNGsince it returns a call to either Math.random() or the seedable PRNG, as appropriate. Passage display. Does not currently remove the track from either groups or playlists. Returns whether the given slot is filled. classesare instantiable objects whose own prototype is not Objecte.g., Array is a native non-generic object type. See Also: Whenever your story is first started or, for any reason, restartede.g., the browser window/tab was refreshed/reloadedit undergoes its startup sequence. Warning: This setting exists to prevent a misconfigured loop from making the browser unresponsive. Unused by SugarCube. See the :passageinit event for its replacement. Determines whether alternate passage descriptions are used by the Saves and Jump To menusby default an excerpt from the passage is used. Triggered before the modification of the state history. Opens the built-in alert dialog, displaying the given message to the player. Deserializes the given save string, created via Save.serialize(), and loads the save. Determines whether passage titles are combined with the story title, within the browser's/tab's titlebar, when passages are displayed. Begins playback of the selected tracks or, failing that, sets the tracks to begin playback as soon as the player has interacted with the document. Returns a reference to the Dialog object for chaining. Note: Unsets story $variables and temporary _variables. SugarCube does not trim whitespace from the contents of <>/<> macros, so that authors don't have to resort to various kludges to get whitespace where they want it. In that case, unless you need to dynamically determine the destination passage within the <> body, <> is unnecessary as <> already includes the ability to forward the player. Note: Repeatedly executes its contents. An asterisk (*) or number sign (#) that begins a line defines a member of the unordered or ordered list markup, respectively. In this case, once we assign $wumpus a room, we can delete that room from our $roomlist. UI API. If no name is given, resets all settings. Returns whether the engine is processing a turni.e., passage navigation has been triggered. To delete all current watches, click the button. Creates a multiline text input block, used to modify the value of the variable with the given name. Valid values are boolean true, which simply causes the passages' titles to be used, an object, which maps passages' titles to their descriptions, or a function, which should return the passages' description. SugarCube. TypeScript bindings for SugarCube APIs can found as the Definitely Typed package: @types/twine-sugarcube. The History API object has been renamed to State and some of its methods have also changed. Code like <> seems to have no effect because the startup state is replaced by the of the incoming state, but they are still executed by the engine. This allows you to fine tune for those cases. Note: The story title is used to create the storage ID that is used to store all player data, both temporary and persistent. This method has been deprecated and should no longer be used. Does not modify the original. Returns a new array filled with all Passage objects that contain the given property, whose value matches the given search value, or an empty array, if no matches are made. See Also: See UI API for more information. See Also: Shorthand for jQuery's .one() method applied to the audio element. Renders the message prefixed with the name of the macro and returns false. See the .includesAny() method for its replacement. As with <> and <