The problem is that the vehicles are under powered (torque) so there is no need for any key other than 'E' at the moment. Notable Traits Press question mark to learn the rest of the keyboard shortcuts. I think the only true way to increase the speed would be to make an addon and change the speed characteristics of that vehicle. Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. By using this site, you agree to our Terms of Use. When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here. I'm sure they exist in simple form, you shouldn't need some massive .sqf or whatnot to do something so simple Hey, armaholic Is down yeah but try finding it on web archive. Can someone clue me in on where to find these scripts, or how to make one myself? QuasiSnipr1048 Apr 25, 2017 @ 1:24pm Move the mouse slower. The Strider can still have its NATO texture applied in the Virtual Garage, though the same cannot be done to the Gorgon without use of scripting commands. HMG Loadout:1 RCWS HMG 12.7 mmGMG Loadout:1 RCWS GMG 40 mm Well, holding "Q" makes you drive at a slower speed for urban environments and paths with many turns, "W" for normal driving, and "E" for emergency speed. It has an effective firing range of 1,200 metres and has a fire rate of ~ 349 RPM. I didn't find any mod with a nice speedboat and the Arma's original is too slow. The RCWS HMG can attain a fire rate of up to 600 RPM and requires 20 seconds to reload a fresh box. I don't think that a Mod Pack can ever affect your mission file (like the NPC's) because it has nothing with it to do. Maneuver the helicopter sideways with [A] and [D]. The gunner's optics have variable zoom capability, and can toggle either day, night or black-/white-hot thermal vision mode: NOTE: Only available on the Strider HMG variant. I got a problem with Jozen mod. Anyway, thank you for all ur help It helped me a lot. In conclusion, the simulation of a 10 km route using the new concept revealed significant improvements in performance, including an increase in maximum speed from 100 km/h to 159.21 km/h, a decrease in completion time from 6 min. If destroyed: Instantly immobilises the Strider, regardless of whether it is on land or above water. What would be the point of using gears if the vehicle accelerates the same? gears 1-8 and 2 reverse gears. Description Speed limiter and auto-cruise modes for vehicles This mod allows drivers to set a maximum speed for their vehicle, or to set an auto-cruise function for the vehicle to maintain set speed autonomously. Depletion of its integrity will always result in a catastrophic kill. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Create a new vehicle shop is very simple. I'm not gonna tell you how tho because I can't be bothered, just look for yourself and you'll find it eventually. You cannot "lower" a launcher. Here's some data. Once all these conditions are met you can enlist fighters to your cause. *** MAKE UNIT SPRINT INDEFINITELY (steep terrain will slow) ***this forceSpeed -1;this enableStamia false;*** MAKE UNIT WALK ***this forceSpeed 1;this forceWalk true;*** BIWIKI LINKS ***https://community.bistudio.com/wiki/forceSpeedhttps://community.bistudio.com/wiki/forceWalkhttps://community.bistudio.com/wiki/enableStamina Want to donate? Great Mod but needs a resume button, having to retype the cruise speed again because U touched the brake is a fiddly ball ache, please add a resume button to make this mod awesome again! Vehicles : _ MB 4WD Jeep guerrilla, can be equipped with a LMG or a launcher AT Albanians Weapons : _ AR AKS-74U 5.45 mm _ AR AK-12U 7.62 mm _ AR AKM 7.62 mm _ AR AK-12 GL 7.62 mm _ LMG RPK-12 7.62 mm Armor : _ Medium bullet proof vest Vehicles : _ Offroad guerrilla, can be equipped with a LMG or a launcher AT On that note, does anyone know, if you hook up pedals, if that'll allow variable speed control? I assumed it was a strider, since long time ago noticed that it is almost indestructable (to certain caliber weapons). The crew includes both the driver and commander and in the case of the armed variants, a gunner as well (who in turn occupies one of the two passenger seats). Primary armament Everything about the ARMA game series by Bohemia Interactive on reddit! ObjectVariable setVelocityModelSpace [x, y, z]; x will shift left (negative) to right (positive), y will shift backwards (negative) to forwards (positive), z is up (positive) and down (negative) relative you the objects facing direction. // it was necessary to use limitSpeed repeatedly before Arma 3 1.24 _this setVariable ["speedLimit", 50]; . There may be other solutions, this is just something I have done for moving a large sub around in the water. Though its primary mission is observation, it can act as both a light troop transport and scout vehicle as well. Otherwise, like Yannick said, it does have a max rotation speed. I've seen a ton of VANILLA servers which use a script for increased vehicle acceleration/speed/boost. (*) Reductions only apply to the explosive component of the munition i.e. The Strider's ability to adjust the elevation of its periscope is clearly shown here. Scrolling slower (or in smaller increments) should improve turn speed a bit. The RCWS turret on armed variants can only survive 40 points of damage before failing. Articles containing unused/removed content. The pre-Alpha NATO texture can still be applied to the Strider, although it can only be done in the Virtual Garage or through the. All trademarks are property of their respective owners in the US and other countries. The Strider always has a seating capacity of four personnel consisting of both the crew and two passengers. It's not as indepth as your solution but it is there. Destroying all of the Strider's wheels will be needed to immobilise it. Weight So, the first step is ho to change the speed of this vehicles. If you want to test this feature, just open Arma 3, run the Arsenal, and choose your vehicle: Customize / Export / Test! insertions where surprise is key, deploy the SDV and approach the target from below. AAF You can use setVelocity the same way, but it's flat North West South East Up Down no matter which way the object is facing. All trademarks are property of their respective owners in the US and other countries. Please see the. How do you even aim? For those insertions where surprise is key, deploy the SDV and approach the target from below. Speeds listed are forward movement speeds only. It have: vItemSpace , licenses[] , price and textures[] . If damaged: Reduces power output, acceleration is decreased and it may become impossible to climb uphill. This platform update is free for all owners of Arma 3. Game updates, videos, pictures, discussions, help, and more. In terms of protection, the main advantage that the Strider has over its NATO and CSAT counterparts is the placement of its engine. 2023 BOHEMIA INTERACTIVE a.s. ARMA and BOHEMIA INTERACTIVE are registered trademarks of BOHEMIA INTERACTIVE a.s. All rights reserved. The driver can operate the vehicle, turn the lights on and off, and blow the horn. 1) How to change the vehicles (car/boats/heli/planes) speed, please? CRV-6e Bobcat tracked engineering vehicle, MH-9 Hummingbird recon/transport helicopter, AR-2 Darter & Tayran AR-2 quadrotor UAV variants, MQ4A Greyhawk & K-40 Ababil-3 attack|recon UAV variants, COMPANY The Strider is a Light Armoured Reconnaissance/MRAP-class vehicle used exclusively by the AAF in ArmA 3. So lets see. I was curious about how fast a player could run forward in a single direction. Then if you want your vehicle to have customizable paint, you can configure them in the color file (i dont remember the exact name im sorry im at work), It might be but confusing, but i hope u'll understand this whole text, otherwise quote me again and tell me what you do not understand. The designator is integrated into a camera fitted on the top of an extendable mast that is located on the left passenger side of the vehicle (where the commander is seated). Texas General Knowledge CDL Practice Test. All four of the Strider's wheels are able to resist just 250 points of damage. Love it if you could make it work with the submarines too. enemy Use the mouse to control the helicopter smoothly. LARV / MRAP The driver sits in the front seat by themselves, with three medium-sized windows providing vision of the area in front of the vehicle. Fuel capacity All rights reserved. Can only be applied via script or using the Virtual Garage. role in To do so, you can create your own templates in the scenario config file. You cant change the top speed of a vehicle in config_vehicle.hpp If you want to do this : Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. Top speed When im editting the Config_Vehicles.hpp (AltisLife PBO), there aren't the speed option. Damage upon the turret will not be shared with the Strider's main "health" pool. The tyres are susceptible to small arms fire and take 400% additional damage from HE-type munitions. and the 2 civ boats pleases. For those When it's done How often? Scrolling slower (or in smaller increments) should improve turn speed a bit. Maybe Its still there. Crouched, unarmed sprinting is the fastest way for infantry to travel on foot, Standing sprint with binoculars is the next fastest way @ 6.267 m/s. Speed limiter and auto-cruise modes for vehicles. Press J to jump to the feed. Accuracy-wise, it has a fixed dispersion of 0.0012 rad regardless of distance. The RCWS turrets on the armed variants can either utilise a 12.7 mm heavy machine gun or 40 mm automatic grenade launcher. Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. And do you recommend me a better way to increases (or implement) an speedboat much faster, please? Butt-scooting with a primary weapon (one stance up from prone) goes 0.456 m/s, Butt-scooting with a secondary flickers around 0.4 m/s. joew I can't understand the reason. About the lights, i figure out that is because the option to turn it on only appears at night time. Then for each file which are usefull for the shop, you copy and paste the code, and dont forget to replace every "car" by "myNewShop". Reddit and its partners use cookies and similar technologies to provide you with a better experience. WARFARE ACROSS THE VAST LANDSCAPES OF ARMA 3. Destroying the engine will not cause a catastrophic kill on its own unless the Strider is at critical "health" status. 3 months after microdiscectomy hayes diesel motorcycle for sale wattpad naena tiap hari. The adjustable periscope makes the Strider highly useful for reconnaissance purposes. GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017. #4 [ESD]Calibre May 9, 2017 @ 2:51am Games. Informacin detallada del sitio web y la empresa: rentcagliari.com, +397021121281 Noleggio auto Cagliari Elmas low cost in Sardegna To begining, i need some help on how to create a new Shop Car in altis, with this new vehicles from the mod. Limit the speed of an AI-driven vehicle or AI person to given value. _measure = [] spawn {call {while {true} do {hint format ["%1", (velocity player select 1)]; sleep 0.01}}}; Only the first 3 digits after the decimal will be noted. By the time of the Alpha's release however, the Strider was changed to be used exclusively by the AAF. If you have a related Youtube channel, enter the URL. As you are unarmed, you have nothing to raise/lower. On 25/11/2016 at 0:59 PM, marvinzih said: Vehicles: How add from mods and how to change speeds, http://steamcommunity.com/sharedfiles/filedetails/?id=561566896, http://steamcommunity.com/sharedfiles/filedetails/?id=627779375. The rear three seats can hold anywhere from one to three passengers, of which none have any control over any of the vehicle (with the exception of the commander, however, who retains control of the periscope camera). Arma is a very CPU-intensive game, much affected by processor single core performance. ARMA 3 is processor clock dependent first (both client- and server-side). Create an account to follow your favorite communities and start taking part in conversations. Unarmed: 4 seats:1 Driver1 Commander2 PassengersArmed: 4 seats:1 Driver1 Gunner1 Commander1 Passenger Fly low and fast to the i have already suggested that the scroll wheel be default speed control, for player movement as well as vehicle movement. @X-bar Only the current driver can access the menu, and the underlying commands only affect human players in any case. Create an account to follow your favorite communities and start taking part in conversations. 1- The button Accessories on gun shop npc stops working. Item capacity landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. It is an amphibious vehicle, and has a smoke generator fitted behind the vehicle that can be used to deploy a thick cloud of smoke that obscures it from view in an emergency. Armed: 4 seats: 1 Driver 1 Gunner 1 Commander 1 Passenger Item capacity 4000 mass Top speed 128 km/h on land 12 km/h in water Fuel capacity 26 fuel units Weight 9700 kg (all variants) Can be slingloaded Yes (all variants) Primary armament HMG Loadout: 1 RCWS HMG 12.7 mm GMG Loadout: 1 RCWS GMG 40 mm Secondary armament Targeting: its a big problem =( Valve Corporation. IF SPEED IS OF THE ESSENCE, OR YOU'RE IN NEED OF A LITTLE EXTRA FIREPOWER, ACQUIRING THE SUPPORT OF A Seats But seeing as they already bothered adding this config entry - I suspect there is a high possibility to see manual gearboxes in the future :). Create a new shop (already with c/c) and put the classname of your vehicle here. PZL P.7a Deluxe set 1939 1/72 Contents of the box A plastic model to assemble by gluing and painting Many photo-cut pieces Pre-cut canopy masks Decal sheet signed Techmod offering 4 liveries from September 1939 PZL liveries P.7a 123. The introduction of a new PhysX-powered physics model has resulted in the most detailed A railgun or rail gun is a linear motor device, typically designed as a weapon, that uses electromagnetic force to launch high velocity projectiles. Targeting:1 Laser DesignatorDefensive:1 Smoke Generator Espaol - Latinoamrica (Spanish - Latin America). But then looked on and the stats showed that frickin Tempest Transport (covered) has 200 armour . Press J to jump to the feed. It's measured in meters-per-second. (*) Regardless of being armed or not, all variants retain the ability to utilise a laser designator. In-game however, the Strider is unrealistically shown being able to resist an impossible amount of punishment even from medium-sized IEDs as statistically, its body has an even higher armour value than that of the Hunter's. Strider, Strider HMG, Strider GMG Here's some data. 2) How to add same cars fromJonzie's Mod - http://steamcommunity.com/sharedfiles/filedetails/?id=561566896 and use this other mod to allow players customize ther cars after buy it: http://steamcommunity.com/sharedfiles/filedetails/?id=627779375 Could anyone help me with 2 things please: When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here Create a new vehicle shop is very simple. Would definately make driving more fun :), Hmm.. what about Ctrl + W/S keys to adjust the relative speed? The first thing that i want is change the speed from normal vehicles, already on Arma 3. on release it should close the damn menu, or it closes after selecting an action. Didn't know about setacctime until after I made this, so you could get a more accurate measurement by slowing down time. 2. It does not have the necessary level of armour protection that would be required to ensure the safety of its occupants or the vehicle itself from Improvised Explosive Devices (IEDs). I'll record a video showing the error with Gun Shop and post here to show what's happening. It requires 20 seconds to reload a second belt and for dispersion, the GMG is always set to a fixed value of 0.005 rad. I've found this out, thanks. However, no amount of incoming damage will be transferred onto the Strider's main "health" pool. Drawbacks A destroyed fuel tank will not cause a catastrophic kill unless the Strider has been critically damaged. Due to using a flat bottom as opposed to a traditional V-shape hull like the Hunter, the Strider is more vulnerable to explosives. While the real-world Fennek is sufficiently protected against fire from small arms calibres ranging from 5.45 mm up to 7.62 mm and other non-IED hazards, it is still very much just a dedicated scout vehicle. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. The following highlighted positions serve as weak points on the Strider: LEGENDGreen = HullOrange = EngineViolet = Fuel tankMaroon = Turret. However, they cannot be fitted with Explosive Reactive Armour blocks/panels, nor can they be fitted with Slat cages. The mod works for all vehicles that use tank, car or boat physic modelling. Manual zeroing is also possible, though only in increments of 100 m up to a maximum of 1500 m. NOTE: Only available on the Strider GMG variant. I don't knew where in the dedicated server, i have to place the mod's files and how to call it on one npc shop. By You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. Striders have base armour values of 200. A Strider looks over cargo containers at Malden airport. this of course complicates things since im trying to implement this in a multiplayer-mission, thanks for the advice ill look into it. All 3 guns are situated on the aircraft's left side, allowing both gunners to engage targets simultaneously. However, since these were the only fast-movers available in the vanilla game, these fighters quickly turned into jacks-of-all-trades, serving as dog-fighters or interceptors, just as much as they were used as CAS aircraft. How about adding gears while we're at it? Thank you very much for the help, You cant change the top speed of a vehicle in config_vehicle.hpp. Its HE grenades are intended for use against groups of infantry, unarmoured/lightly-armoured vehicles and medium-armoured vehicles with exposed turrets. I disabes the mod, and its works. Yes (all variants) The Strider will have incredible difficulty fording over bodies of water. Could you tell me where is it, please? any movement of the scroll wheel opens the damned thing and then you have to press back space twice to get rid of it. base for a surprise night-time raid. If you don't know how to work with configs or Arma 3 Tools I would just suggest not to at all. In short, vehicles now have a bunch of animation and texture sources you can play with. 1st point : If you want to modify modded vehicle, you have to modify the .pbo, look for the config and you can configure speed on offroad, on road, etc Cant help you now (im at work) for the two other points sorry, Thank you KR3!!! Fly low and fast to the landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. Nonetheless, the Strider relies heavily on its mobility to avoid being hit in the first place, as even though it has the same base armour of the other two MRAPs, it cannot protect its passengers from larger explosives and landmines. Having a CPU clock of 3.9GHz or higher is recommended. NATO on the other hand, would be altered to use the Hunter as their MRAP-type vehicle instead (which also used to be a CSAT vehicle prior to the Alpha's release). If the RCWS turret's armour plating has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. The M8 Armored Gun System (AGS), sometimes known as the Buford, is an American light tank that was intended to replace the M551 Sheridan and TOW missile-armed Humvees in the 82nd Airborne Division and 2nd Armored Cavalry Regiment (2nd ACR) of the U.S. Army respectively.. I can open it with notepad++ but it is crypted (a lot of unknew characteres). The Strider is a four-wheel drive armed reconnaissance vehicle. could be done if they remove the default action menu function and change it to a dedicated key to open the action menu, then have the scroll wheel cycle through the actions. along with them, submersible vehicles such as the SDV. Since Arma 3 v2.06 each velocity component is limited to the range +-5000 m/s. PROFILE, Terms Hold [Left Shift] to increase throttle and gain altitude. Note the Commander's terminal located on the left behind the driver's seat. That should allow the vehicle speed up until it hits 50km/h. The only way to "holster" you weapons in vanilla arma is to "lower" a launcher, or go prone while holding one. The ratio of x:y:z already determines the direction they're going similarly to tan(a) = y/x in a 2D scenario . One of the most significant additions to Arma 3 is the introduction of underwater environments Would be good to have wheel spin and skid if using 'E' from a standing start. Very useful with HAFM naval units. PHYSICS The rest tend to flicker & will be ignored. In jets I use 1200 DPI. PayPal donations accepted at: https://www.paypal.me/PhronkThis video is created using games from Bohemia Interactive.See httpwww.bistudio.com for more information. Crew Capacity No matter the variant, they all utilise Composite Armour plating. Gunship Variant: Armed with a 20mm Minigun (4000 rounds) and a 105mm Howitzer (100 HEAT-MP rounds), both controlled by the Left Gunner, and a 40mm cannon (160 APFSDS-T and 240 GPR-T rounds) which is operated by the Right Gunner. I'd assume in MP execute that locally to the driver. WITH TANKS ON THE GROUND AND HELICOPTERS IN THE AIR, CONDUCT COMBINED ARMS The fuel tank can resist up to 100 points of damage before it ruptures. I can change the price, carry limit, but don't find the speed option. Nonetheless, it will still blow up soon after being struck by one due to its increased damage penalty from explosives. If you want to edit a config file that is in .bin format you need to use Arma 3 Tools to convert it. Press question mark to learn the rest of the keyboard shortcuts. If destroyed: Rapidly lose entire fuel supply over several seconds. The FCS can only zero onto stationary targets and requires 1 second to finish adjusting. @marxman28 You may want to check your mission for those errors as this mod makes no changes to the physics simulation of the game. Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. Not sideways, backwards or diagonal. Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. If you believe your item has been removed by mistake, please contact, This item is incompatible with Arma 3. Note that although only the armed Strider variant is depicted here, hit zones are identical for all models regardless of configuration with the exception of the turret. Faction It has continuous effect and AI will not break through the speed limitation until one is contacted, engaged or regrouped. Whether via sea, air, or land, Arma 3 features a vast array of vehicles. Secondary armament You click it and nothing happens or it becames disabled If the hull has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. This can prevent the vehicle from being instantly disabled (or outright destroyed) if it were to be hit by large calibre munitions from the front; though the same cannot be said for the driver. Depending on which and how many are remaining, it is entirely possible for the Strider to continue driving even with three of its tyres missing (any type of manoeuvre will be almost impossible to perform, however). Momentum, suspension and gravity all play a much bigger It takes 200% increased damage from high-explosive (HE) type munitions. Thank you for help. The other step, i found the Jozen's mod with very nice cars, and i figured out that it uses variables to set car's colors, car's equips and other's car's config. Climbing with the highway gear now is painfully slow getting up an off-road incline. I hope you find this useful.00:00 Intro00:25 My Current Settings03:53 Low Settings05:40 Medium Settings07:37 High Graphics SettingsMy old graphics guide video (more detail on each setting): https://www.youtube.com/watch?v=XqO4B6VlrJ0My FOV adjustment video: https://www.youtube.com/watch?v=KcJEHbg4i6oMy PC Parts:CPU: https://www.amazon.co.uk/gp/product/B089DQ5X1B/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089DQ5X1B\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=9d9e0c6473037339ea20e0e95c65c430GPU is discontinued, nearest modern card is: https://www.amazon.co.uk/gp/product/B08KHL21CV/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B08KHL21CV\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=634828cd5e41f12b2c78a45ca1099536RAM: https://www.amazon.co.uk/gp/product/B07TB4J2DD/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07TB4J2DD\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=78d06fe869582da35dd27306f55af262M2 Drive: https://www.amazon.co.uk/gp/product/B07BN217QG/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07BN217QG\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=a109a3c98d3b339da5fbe011c179f6ceSSD for recording: https://www.amazon.co.uk/gp/product/B089C73T72/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089C73T72\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=69f612cbefc3144d7b7e4f344d3b515bPSU: https://www.amazon.co.uk/gp/product/B00MFD2JAY/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B00MFD2JAY\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3f35be4edd7ae75ecc9dff90a50904bbKeyboard: https://www.amazon.co.uk/gp/product/B015C9Y64O/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B015C9Y64O\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3eae6f4020b1544aca127b06a3e0805bMouse: https://www.amazon.co.uk/gp/product/B07GS6ZS8J/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07GS6ZS8J\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=cfa4b13ea9ff3d7c3056bd717cbbfb17Monitor: https://www.amazon.co.uk/gp/product/B082QN8MBF/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B082QN8MBF\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f61aaa4ba6bb25e8dfae9b81db40d4b0Mouse Mat: https://www.amazon.co.uk/gp/product/B000V7ARAU/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B000V7ARAU\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f5e7771ac497d1bd6ea8176c6a7a4797Headphones: https://www.amazon.co.uk/gp/product/B076GT6XJ9/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B076GT6XJ9\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=c990ee6b573534a93057184769d5fd94Luke9K Discord: https://discord.gg/mcACYQk Luke9K Twitter: https://twitter.com/Luke9KContact: Luke9K@gmx.co.uk#Arma3
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