Its much easier now to drop in a single thing without needing to fill out an additional slot, but youre less likely to be taking multiple. In contrast to the previous Imperial Armour Index volumes, this book is hardback too so will not only match the rest of your 9th Edition Codex collection, but also last a little longer in better condition! Alright lets start with the cool stuff that only Chaos Space Marines get, instead of the things we share with loyalists. If any of them have game its probablyScabeiathrax, who benefits from having a whole bunch of nasty offensive options while being durable for their new cost. Finally, in terms of really big mean things, the Hierophant is an actual unit you can kind of take now, down to 850pts instead of its previous, comical 2K price tag. [2], Warhammer Community: The Codex Show (posted 9/12/2020), Forge World Webstore: Imperial Armour Compendium, Warhammer Community: Inside Imperial Armour: Compendium (26/10/20), Vol. #warhammercommunity #warhammer #warhammer40k #khorne #angron #worldeaters #40k #arksofomen #paintingwarhammer #paintingforgeworld #painting #paintings #miniatures #miniaturespainting #warmongers #ad. Pure upside is the best kind of upside. Cool, but nothing particularly good. All of the Forge World Chaos Space Marine characters, including the Chaos Hellwright, on and off his Dark Abeyant. Also Available on Spotify & Google Podcasts, The Hive Tyrant was one of the first models I ever painted for Warhammer 40k, so when I saw an unpainted one on ebay I knew I had to paint it up in honour of it! Leviathan Dreadnought. Imperial Armour Compendium is an Imperial Armour book for the 9th Edition of Warhammer 40,000. Whether you want to reclaim the galaxy with the Necrons, burn it to a cinder with the Chaos Space Marines, or convince everyone to join the Greater Good with the T'au Empire, this book contains the datasheets and the points values you need.. Nice buff, and considering they are my favorite troop unit, I am certainly not complaining. First and foremost are the Astra Militarum which also includes a new Regimental Doctrine for the Death Korps of Krieg. With the new edition of the game now out in the wild, Forge World have released a similar book this time containing the rules of nearly every unit they currently produce. All told, the leviathan takes a substantial hit to both offense and defense, balanced out by dropping all the way down to a base 220 points, and only up to 240 with the common double storm cannon loadout. Whirlwind Scorpius. Cerastus-Knight Lancer saw not only a 20 points drop, but also gained a souped up melee attack profile for when it charges. The double shooting Spiculus if you didnt move ability moved to the weapon, so functionally the same, and gained the dread -1D ability. On to the datasheets themselves we see a number of changes across the profiles, with the biggest change being weapons a lot have had damage or number of attacks added in line with the changes seen in the Space Marine Codex, units have also been updated to reflect any rules changes from that book such as Duty Eternal being added to all Dreadnoughts making them a lot more survivable. Alright, onto the shared units, I guess. off-limits to Thousand Sons and Death Guard, Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Daniel "Skails" Rodenberg, Charlie B, "Primaris" Kevin Genson, Robert "TheChirurgeon" Jones and SRM, James "One_Wing" Grover, Peter "The Falcon" Colosimo, Jeremy "Curie" Atkinson and Lowest of Men, James "One_Wing" Grover, Peter "The Falcon" Colosimo, Lowest of Men and Jeremy "Curie" Atkinson, Matthew "Rockfish" Herrington, Colin Ward, SRM, MasterSlowPoke, Jack Hunter and Liam "Corrode" Royle, Mike Bettle-Shaffer, Robert "TheChirurgeon" Jones and BuffaloChicken, Robert "TheChirurgeon" Jones and MildNorman, Codex Supplement Space Wolves: The Goonhammer Review, How to Paint Everything: Draculas (and other Vampires), incredibly official Goonhammer store on RedBubble. 800 pts, but what do you get for that? I have been crying out for the Augmented Mount to be usable on any strength of attack, as previously this was locked to S4 and below only, which was a little situational. Someone out there was listening, because this was always the fix it needed. 2 - Space Marines and Forces of the Inquisition, War Machines of the Adeptus Astartes (Second Edition), Vol. In Lords of War land the Cobra and Scorpion also both got respectable point cuts and arebetter than they used to be, but probably still dont have a serious role in lists. Weapon profiles and the stat line stayed exactly the same, its just firing half as many shots. I think it is fair to say however that there was a wide gulf in the balance and efficiency of these units. They all picked up a substantial number of wounds, with a warhound now having 50 wounds and a warlord 120, but dropped in toughness, with the warlord the only titan at T9. Other Cerastus-Knights are all only 12 movement at top bracket now, which isnt a huge thing, but it is still a nerf. All of them got boosts and points drops. They no longer give hit re-rolls, instead repairing a vehicle and reloading any once-per-battle weapons. Their Phoenix Lord, Irrylith, is less exciting, mostly just being a damage dealer, but isntawfully statted for what he is, certainly looking more appealing than, say, Fuegan. On the whole, the Kytan is better as a unit, but still worse than it was in 8th edition because its a Lord of War and in 9th edition those are terrible if they cant be your Supreme Commander. Defensively, it gained 4 wounds so toughness 8, 14 wounds, and a 3+ save. Across the board most special rules have moved from being specifically written out on datasheets to referencing back to Codex: Space Marines. Carcharodons Raven Guard with Stealthy and Whirlwind of Rage. This makes the Exalted Daemons much easier to take in a game, and I cant wait to include them in lists again as they are some of my favourite models and deserve to be on the battlefield again! Void shields have also been completely redesigned and are no longer a confusing degrading not-invulnerable save. The Venatari Spear is now flat 2 damage (fuck you D3 damage) and grants an extra attack. People are sad about the leviathan, but before the compendium he was approaching a Knight in points, had terrible rules, was more expensive than the loyalist version and his guns were average. The Malanthropewins because it gets to continue to exist, and is even slightly improved in exchange for a 15pt increase. Ill have to use my converted tech priest as a Warpsmith I guess. I've been working on some seriously unwell looking vampires! The melee weapons got a substantial shakeup too, the leviathan no longer loses attacks for taking guns, and instead always has at least 4 attacks each siege claw gives an additional attack with that weapon, and the siege drill does 2d3 damage against most targets, or 6 damage against vehicles. Thunderers go down quite a bit in points, but lose Grinding Advance. At least they are 10 points cheaper now for every build except double claws (which stayed the same). I hope this is something we see for other less known chapters in the future, even if it is in White Dwarf articles. At 125 points per model, theyre almost a steal and I could very easily see them getting play in an outrider with lots of Myphitic Blight-Haulers. Well be following up further on some factions over the next few weeks, so make sure you keep an eye out for those if youve got a particular set of units in mind. In the past, there were a few standout units that could be found in almost any army (looking at you contemptors and leviathans), and a lot of units that were just nowhere near usable. This works similarly to the Dreadclaw, but can carry up to 20 INFANTRY models instead, and mounts the equivalent of 10 missile launchers for some reason. An all around good time here, and a genuinely nasty wrecking ball for Tyranid players. Boo. Warhammer 40k - Imperial Armour . They killed my DKOK, thanks a lot after buying a Gorgon. Combat Engineers have also had a rework with their shotguns becoming a lot less deadly, but getting a great rate of fire and the ability to pop up anywhere on the battlefield. Their Gas Bombs are still excellent and with the Grenadiers stratagem will be painful for anyone on the recovering end! It got both cheaper and bump in firepower, making it an interesting option for someone who wants to go in on vehicles. The Hornet Pulse Laser has gone down in power a little (sidegrading to S7 but only two shots), but that build is correspondingly much cheaper, dropping to 90pts instead of 115pts. Look, theres atonof content to cover here and weve barely scratched the surface. At that point, given their defensive profile and the fact that they can just flatten stuff in melee, I think theres a plausible argument for trying three of these as a silly gimmick build. A welcome an unexpected change, in addition to the fact that the Solerite Gauntlet is now flat 2 damage (fuck you D3 damage). Warhammer 40k - 8th Edition.pdf download. The Marshal still exists, but sadly without his Memento Mori, which is a shame as I felt that was a great upgrade. Nice of you to share! This book is absolutely stackedwith content, and up front we have to be clear we are not going to go through every single datasheet line by line, as theres far too many for us to possibly do that. However, were concerned that if we dont make this statement Condit will kill us: Just play Titanicus instead. For their part, Death Guard get their own section with a single unit immediately following, so theres a good chance this is intentional and not just an error. Just check out the contents page below! So if you were debating trying it before, it is certainly more tempting now (but still D3 damage, ugh). ability rather than regularWaaagh!, meaning that you need an alternative boss if you want to buff up infantry. Sicaran Omega. The big greater daemon models are still neat, but you arent really going to field them. Hazardsalso seem OK they get a substantial point cut in exchange for losing a single wound and thats probably a net positive, just about. It changes a reasonable amount the weapon goes to D2 rather than D3but the Nova charge mode is now just a flat 9 shots per fun (so 18 total), it goes up to S7 when you Nova it, and the whole package has come down a cool 110pts. Join us on www.youtube.com/spruesbrews from 7pm - 9pm each Sunday! imperial armour compendium 9th edition pdf trove. Also RIP Samus, who has been consigned to the Legendary dustbin of history. Terrax-pattern Termite Assault Drill-Credit: Pendulin. An Astraeus has 2 void shields, so it has a nice little buffer before it starts taking damage. They also get the Termite added as a transport option, which also gives them an aggressive high strength close combat unit in the form of the drill itself! Their weapons have been massively simplified, now having either an 18 Assault d6 Blast mode thats S5 AP-1 OR a 24 Assault 1 S6 AP-3 D3 shot. [[2], This compendium includes 222 datasheets, including super-heavy units and highly specialised troops. Then theres theGreater Brass Scorpion,which dropped 75 points while going up to 28 wounds It now also degrades in WS and BS, and so will always have 6 attacks to whiff with as it loses accuracy. He might be an Elite or an HQ (listed differently in the points values vs his datasheet), but either way hes clearly worth taking. Not a huge change, but really impactful vs some targets. Across the rest of the Astra Militarum section we seem some great Quality of Life updates as well as weapon and profile updates that make for some fun changes to these units! The Death Guard get the Blight Drone, which is pretty cool, but nothing else. The Adeptus Mechanicus get updated profiles for the Secutarii with rules keying off the new Titan Legion keyword that has been added for Titans. Also the Adrathic option is slightly cheaper, so basically everything about Aquilon got better, except for the claw. Grav tanks and the Ares. The Cyclopsalso gets a minor discount out of the gate, and hilariously gains the ability to ride in transports (though cant shoot on the turn it gets out, which limits the utility). Imperial Armour Compendium 40k Rules Breakdown One of the best parts about the book in our opinion is that the points costs are at the end of each section! They now sit in the Heavy Support slot, and thus need to shine on their own merits. Also, R.I.P. With a big laser: cooler. Still immunity to melta extra damage? The Sentinel has historically been the better unit, but the Stalker is nowso cheap that I actually might give it the nod as the superior option just as a throwaway push unit. All the titans are winners. The basic and command squad variants go up to three wounds a pop with a 5+ FNP for 15pts each, and get slightly improved in melee from their previous incarnation, with their mounts getting a point of AP on their attacks. My trusty Index: Forces of the Astra Militarum was starting to look a little dog-eared by the end of the edition! The Dreadclaw Drop Pod and the Chaos Terrax Pattern Termite are the big winners here, both being nasty threats that help deliver Chaos Space Marines to the battlefield in interesting ways. Now it only ignores modifiers for Combat Attrition meaning it is still possible to force you off an objective from shooting. They also, while alive, provide a 5+ invulnerable save. Credit: Jack Hunter. It also has a much more sturdy defensive profile, and an improved version of the thermal jets rule for stuff it flies over. We also get a nice two page spread telling the tale of the Death Korps of Krieg and the hellish world they herald from. Venatari Custodians[ CORE]: Woo buddy, am I excited. 9th Edition Imperial Armour Compendium: The Goonhammer Review By James "One_Wing" Grover October 31, 2020 Forge World formed a key part of competitive play in 8th Edition, offering a wide range of additional options for some factions alongside some very cool models for players who wanted to try something different. The Skathach Wraithknight also gets a surprisingly huge amount of improvement, honestly shifting itstraight to being much more worth considering than the regular one. Such a cool model and was great fun to paint up in a more modern scheme! Grey Knights get a variant of the Land Raider which has psycannons on it, for some reason with a different profile than seen on normal ones. How To Paint Everything: Creating, Basing, and Painting Area and Tournament Terrain, Necromunday: Buzz Lightyear Hyperspeed Trucks in the Ash Wastes. Get the latest business insights from Dun & Bradstreet. In the points section these are listed correctly however. This is a great introduction for people who may have missed out on the Siege of Vraks series and gives some brilliantly grimdark flavour to this most dark of regiments! All of the Artillery platforms and Mortars now do not count the crew as a separate unit, and you simply ignore them for the purposes of combat, they are just for show now! Imperial Armour Compendium. The Inquisition get a couple of updated profiles for Lok and Rex bringing these guys up to date! Loyalist Knight Atrapos. GW noticed that theGargantuan Squiggothhad no business being as cheap as it was, and have substantially hiked the price. Grab all the rules for your Forge World collection in one place with the Imperial Armour: Compendium. And add to that the fact that they now cost us CP and the same amount of points as the loyalist versions despite losing out on Legion Traits and Combat Doctrines and youve got a recipe for one salty Rob. After all those words about the leviathan changes, this is a breath of fresh air. The key difference is that theyre no longer HQs or Characters, so extremely stupid combos involving relics and warlord traits are banished to the shadow realm. The Thousand Sons appear to get nothing, which sucks. I think theyll kind of fight with each other for the same role, but both have their advantages. Titan Legions have had a massive boost in this book! Finally, for winners, theKill Tank looks surprisingly pushed at its new price, coming down 100pts for the bursta cannon build and a mighty 155 for the giga-shoota build. Likewise their Dreadnoughts also get the same damage reducing abilities to bring them inline! Thats especially true because. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. Hes still got two casts and denies and is still way nastier/tougher in a fight than most equivalents, so may still be the one of the better inquisition options. This isincredibly bad;for some units itll just limit to your ability to include multiples but more than likely itll just make some units unplayably bad, since theyre likely to be overcosted before you include the CP. Really onlyStone-Crusher Carnifexeshere they cant be taken as broods any more and went up a bit in cost when they probably didnt need to. Find company research, competitor information, contact details & financial data for STAREVER of ROUBAIX, HAUTS DE FRANCE. We see some randomness removed in the Orks, especially with the Grot Tanks and Mega Tanks who now have a movement of 6+D6 rather than 2D6 making them a lot more reliable in regards to movement! The Las Pulsar is a whole 20 points cheaper!?!?!?! Engineers are less exciting they lose their weird super shotguns and are basically kind of boring. It probably still doesnt cross the line to being actuallygood,but Im certainly looking at the arms of my largest robot son contemplatively. Given how good Ghaz is that isnt a massive ask, and this guy importantlycan still takeDa Killa Klaw, has the right keyword to beDa Biggest Boss if you arent packing Ghaz, and has gained a point of toughness (T7!) The good news is they might do OK at that up front, they are now a real psyker, getting access to smite and knowing one power from the Rune of Battle discipline. I reckon the Studio have done a great job here at bringing together all these profiles updated and tweaked for the new addition with baked in compatibility to their parent Codexes. The third big change is the inclusion of the Martial Legacyrule. Astraeus! Also the only weapon that costs points now is the Arachnus Storm Cannon (which costs the same as before effectively), so every other weapon load out is cheaper now, which is cool. Right out the gate, theCarnodon gets a minor discount and some extra wounds nothing exciting, but nothing to sniff at either. I think it is fair to say however that there was a wide gulf in the balance and efficiency of these units. Finally, theWasp Assault Walker is justgone, which is a blow to some configurations ofExpert Crafter go-wide builds, as you lose the option of essentially taking three more deep-strike War Walkers. 13 - War Machines of the Lost and the Damned, Imperial Armour - Apocalypse I (Second Edition), https://wh40k.lexicanum.com/mediawiki/index.php?title=Imperial_Armour_Compendium&oldid=487737, Datasheet entries for two new Factions bespoke to this book . First up, the Warboss on Warbike revs his motorcycle and pulls a sick wheely straight out of legends prison mostly. You Give Goonhammer Writers Serotonin. It did pick up the ability to use the previously 30k exclusive Twin Volkite Culverin, a heavy 8 volkite gun. Most notably, its aura now has a 6 radius, making it even easier to use it to shield your forces. While the dream of reloading a Deathstrike is there, and re-upping hunter-killer missiles nottotally irrelevant, we all know what this was used for re-rolls on a Baneblade and it doesnt do that any more. Next up, Im a bit more tentative on this but Ithink Shadow Spectres end up more attractive as a general pick than they used to be. The Death Korps also get a Regimental Doctrine and datasheets for their unique Death Rider models. Telemon Heavy Dreadnought: Besides the Plasma flamer bumping up to 12 range, the stats/weapons are unchanged (still T8 baby, WOOOOOOOO). In this book you. Effectively this is the second movement nerf of the Cerastus variant (because reasons). Also the shooting attack on the spear is up to flat 3 damage, from D3 damage. Credits: That Gobbo. This ability is included on most relic units dawning from the Horus Heresy era if a unit has this ability on its profile then the detachment it is taken in increases in cost by 1CP. Time will tell. So yeah, 2+ save, and 5 points cheaper for what you probably were already doing with this unit. All the titans are losers (except the warhound). The Night Shrouds bomb is still one use only, which is a little disappointing but thankfully gets a small points cut. The rest are what they are. Void shields now work in a much different way essentially while they are active you have a 5+ save, and each generator has 3 shield points each time you fail a save you lose a shield point, any excess damage is wasted, meaning you want to try and force them down with low Damage weapons to get the most benefit once a shield hits 0 points it collapses, but if you dont collapse it in a turn then it regains all its points in the command phase. which get a few tweaks but dont change massively. As someone who loves the Death Korps of Krieg and the Titan Legions, I was very excited to see this book and check out the profiles contained within! Ares Gunship: ARES-GATE continues, with a 20 point increase, and the attack changes from the Orion. Aquilon Custodians [CORE] : Fists and bolter is 5 points cheaper!?!?! Coronus Grav-Carrier: 15 points cheaper, lost -2 to charge and kept fly (like the other grav vehicles). There are a couple of grumbles about missing units that are still available that do not have profiles, and sadly a few formatting errors here in there with incorrect battlefield roles and power values, which is a little bit of a disappointment in a 40 book. Losing the grav rule hurts, especially against potential reserve charges. Also, if you really want something dead in melee you can choose to swap out Smite forWitch Strike and just absolutely go to town on them. Sicarans in general also bumped up to a 2+ save, making them surprisingly durable, and took a substantial points cut. This is a great change as I often felt some of the Forge World units had some very odd costings. Im here to talk about CHAOS! People! Theycould be OK spammed withGunnery Experts. Greater Blight Drones are also way better, especially in Death Guard, despite losing the damage on their weapons. Rob: Surprise! [ [2] Description This compendium includes 222 datasheets, including super-heavy units and highly specialised troops. Theres a bunch of stuff here that gets decent discounts or modest changes that make them a bit more usable without pushing them over into true winners. Being able to drop in a caster from this discipline without having to use an HQ slot on a Warlock is something that can plausibly come up. Any weapons that Forgeworld doesnt currently make in 28mm are gone, so goodbye to reaver chainfists and carapace weapons that arent the apocalypse missile launcher and warlord carapace weapons that arent apocalypse launchers or laser blasters. [2] It also includes : One Regimental Doctrine for the Death Korps of Krieg, designed to work with Codex: Astra Militarum [2] Really like the changes so far! Astral Claws Ultramarines with Rapid Assault and Hungry for Battle. Putting aside the insult that they cost the same as their loyalist counterparts, lacking the HELBRUTE keyword is a big problem and the added CP cost to bring them makes them more of a liability than anything. The command squads are obviously the more desireable option, since they get an extra attack with no extra cost, and the good news is that you dont have to include a Commander to be able to take them any more each Commander just lets you take one without using a slot. First up is the Martial Legacy special rule. Each void shield is a 3 wound pool that has to be eaten through before the vehicle itself takes any damage, and that pool cant overflow so if a lascannon hits for 6 damage the void shield will absorb 3 damage, and the other 3 will just vanish. Warhammer 40k - Imperial Armour - Index - Forces of the Adeptus Astartes.pdf download. Since you can double gun these, you definitely want to take this variant if youre planning on doing silly things withVisions in the Smoke,itsvastly better than the mainline one for that role. Additionally all the Moirax went down to 12 movement like the Cerastus, again because reasons. Kept the FLY keyword, otherwise unchanged. Medusas of all flavours get a more functional boost some go up in cost slightly, but the damage on their big gun increases to d6, obviously very nice and much more scary to be up against when theyre well hidden. Chaos Daemons get some welcome points adjustments, no longer have we got to have points values tied to the Gods holy numbers! Thats it. Vindicator Laser Destroyer. These rules are better than what we used to have, and their costs do sit in a more realistic range than before, but paying 3 CP to take a greater daemon with no exalted abilities is weak sauce. are! It gets a 4++ to compensate, but Im not sure that gets it back over the line into lists with all the cool new options to compete with. The Hornet is also -1 to hit all the time without having to advance. Remoras are also easy winner, because they get two seeker missiles for free, more wounds, and are always in cover just huge boosts all round with no cost increase. We are using cookies to give you the best experience on our website. Weapons were all simplified, with the Macro weapon type no longer existing, and the Blast ability added where needed. The Dreadspear melee attack is now 3+D3 damage, vs D6 minimum 3, which is a nice boost, but it does lose Impaling Lunge so no more chance at mortals on the charge. Chaos codex trove The Air, Water, and Fire element types can carry the following effects. In the meantime, head over to the Forge World website and pick up some . Most Ork vehicles that are tank-style, along with Mega and Meka dreads, gain the Ramshackle rule from Trukks, giving them a chance to reduce incoming damage to 1 on a roll of a 6.